Verizon 5G Game Jam
Verizon’s 5G Lab was interested in exploring the future of cloud gaming for mobile phones, so we teamed up with Playcrafting and threw the first-ever 5G Mobile Game Jam. We invited some of the top game developers in New York City to join us at the Lab and make the next generation of games, on 5G.
I led the project from the Verizon side and was in charge of the entire event from concept to execution. This involved developing the scope of the project, defining the program objectives and broader strategy in relation to the broader organization, stakeholder management and communication (with particular attention to technical learnings and next steps), developer vetting, and general day-to-day project management.
This project went on to inspire more rapid-prototyping initiatives in the 5G Lab, like the Capitol Records Hackfest and other game jams. These games also shaped the narrative for how 5G can impact mobile gaming and created better connections with local development teams.
I worked hand-in-hand with each development team to guide the creation of these prototypes and make sure that what we were making was something that truly explored the new technology, while still being something that a user would like to interact with.
Throughout the project, I led technical feasibility brainstorming sessions, a weekend of rapid prototyping and testing, multiple user-testing sessions, technical testing sessions on 5G, and creative reviews focused on experience design. After several weeks, we had a handful of prototypes which easily communicated the opportunity to reimagine the mobile gaming experience.