Sesame Street Healthy Habits Wearable
Sesame Street wanted to research whether or not wearable technology could impact and enforce healthy habits for young children. We created a wearable device to encourage children with the proper behavior during habit-forming situations.
I was in charge of prototyping the wearable, so I investigated all the technology needed for the wearable and developed several prototypes over the course of a few months to address the unique needs of the project.
This project was an exercise in perseverance and patience. After several failed attempts to create a prototype that satisfied all the needs of the project, I had to go back to the drawing board and seriously question my approach. I realized that even though the ask was for a physical computing prototype of a wearable, the main goal of the project was to test a concept and validate or disprove a couple ideas about wearables. This project was not a technical proof of concept. It was a prototype meant to stress-test an idea. From there, I realized that if it was just testing an idea, what was stopping it from being a web app? We could download the data to a device easier, we could have a better speaker already engineered, and we could scale the prototype across several devices as it was just a live webpage. In the end, I met the needs of the ask better by questioning the technology fit than I did trying to over-engineer a prototype with more than one downside.